Like a Hurricane theme

When I started planning the Street Fighter book a few years ago, one of my early ideas was to ask three of the key people who worked on Street Fighter 2 to contribute. I wanted the game’s lead artist to illustrate the cover, the game’s lead designer to write the foreword, and the game’s lead…

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The Next 10 art gallery

As part of Polygon‘s The Next 10 package, looking at where games and entertainment are headed in the future, I got to work with some of my favorite illustrators to put together a virtual art gallery. Images: Yasushi Suzuki, Jordan Mechner, Robb Waters, Daniel Warren Johnson, and Tatsuro Kiuchi

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Like a Hurricane

Following the 500 Years Later playbook, I’m working with Read-Only Memory again — this time on a Street Fighter book covering the first 13 or so years of Capcom’s fighting game history. Funded on Kickstarter! Image: Read-Only Memory

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Memories of Play

I’ve been a fan of video production team Archipel’s work for years, so we started talking a little while ago about collaborating in some form. The result: Memories of Play, a 32-minute documentary looking at the original PlayStation on its 25th anniversary. Image: James Bareham/Polygon

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Directing from the sidelines

Here’s a big look at developers who form small concept teams to generate designs and oversee projects, and then team up with other studios to see those through, rather than doing the heavy lifting internally. It’s basically an extreme version of the sort of outsourcing done in most games today. And it happens to be quite…

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Ninja Gaiden developer reunion

In the late 1980s, Hideo Yoshizawa, Masato Kato, and Keiji Yamagishi worked as part of a small team developing NES action game Ninja Gaiden. As part of Polygon’s Life in Japan cover (which also features the debut of Yamagishi’s first single from his new album, and the reveal of a game he’s composing music for), I…

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Life in Japan

For Polygon’s third cover story, I put together an online magazine about Japan’s game industry. The format is, in part, an homage to EGM and Edge’s Japan theme issues from years back, where they lined up various interviews and stories on games made in Japan. So I did a bunch of that, and folded it into a…

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The prototypes behind Journey

This is one of those stories I bothered Sony about for a year before it came together, and then once it came together I had to turn it around in about a day. Just the way it works sometimes, but I was happy we were able to show Journey‘s evolution through a series of prototype videos just before…

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1UP Presents #3: The Sketch Issue

When I had a chance to produce an issue of 1UP‘s short-lived print magazine, I went with a sketch theme, putting a Fumito Ueda doodle on the cover and filling the pages with original sketches from game industry illustrators. Bonus: I got Minority Media to design a flipbook of two characters from Papo & Yo, which we printed in the upper-right…

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